There are some differences between the NES and the Game Boy versions. Just beyond giant polyps awaits the boss: the Sea-Witch Ursula at her magical cauldron. Go through that door multiple times, until Ariel appears in a long room. The key to solving this maze is to find the dragon-door with flashing red eyes. The boss of this level is a soldierfish who shoots fish and sea urchins from the cannons of a sunken Spanish galleon. Since the area is also set in an active volcano, this is the first level with damaging environmental obstacles. This level introduces many new enemies into the fray, such as large fish enemies that have buried themselves and prawn enemies that attack by swiftly darting backward. This level introduces several new enemies and gives Ariel ice physics on land (it is in fact the only stage in which she surfaces, as in the other stages with land components Ariel is merely in air pockets rather than at the surface of the ocean). In this level, Ursula has frozen a portion of the sea, and Ariel must traverse this frozen wasteland. Flotsam and Jetsam are the bosses of this level. This level also introduces the mechanic of using a barrel to open treasure chests and the play-style of having Ariel hop on land (during which time she is almost helpless, but can flip her fins fairly quickly to travel where she needs to go). It is a fairly straightforward level with some new 'ghost' enemies, crabs, and the occasional sea urchin. This level takes place inside a sunken ship, as the title suggests. The boss of this level is Glut the shark. The level is fairly short and easy, being the first level of the game, and only contains three types of enemies (evil fish, sea stars, and octopi). It is literally a large coral reef, with many human objects scattered about in treasure chests and some human ruins. The first level of the game, when Ariel has just turned herself back into a mermaid. The second is that it was one of the first video games to appear Stateside which was aimed specifically at a female demographic. The first is that it was one of the few games at the time to utilize an aquatic environment in which the playable character was an aquatic creature, and by these standards the gameplay was both more effective than that of such games as Jaws and more permanent than that of Super Mario Bros. The Little Mermaid was somewhat groundbreaking for two reasons. Ariel can also collect icons scattered throughout the levels to restore health, gain extra lives, or increase the range/power of her air bubbles. The gameplay is similar to other Capcom games such as Chip 'n Dale Rescue Rangers and DuckTales in that Ariel shoots air bubbles from her tail that when they hit certain enemies, can be picked up and thrown at other enemies or bosses. The treasure she finds in the sand is usually just bonus points, but the treasure you find in chests will increase your bubble's power and range. She can also dig through sand to find treasure and pick up sea shells to break chests open with. The game takes place from a side view and Ariel (swimming most of the time, but hopping around on the land occasionally) can shoot bubbles to trap her foes and can then throw them at each other. Eric tried to convince her not to go, but she turned back into a mermaid, dove into the sea, and began to swim towards Ursula's castle.” ―Game Introduction Gameplay She explained to Eric that she was a mermaid and a princess of the sea, and that she must try to save her friends. Ariel decided to go to Ursula's castle to try and release the fish from Ursula's spell. If she wasn't stopped, she would probably take over the whole sea. They explained that Ursula had cast a spell over the fish of the sea so they would have to do what she wanted. Then one day, Sebastian, Flounder, and Scuttle came to see Ariel, in a big hurry. He fell in love with her too and planned to marry her. She asked Ursula to make her human so she could meet him. “ Ariel, princess of the sea, fell in love with Eric at first sight.
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